AI Insights · Timothy · April 2021
Top 5 Boxing Games Surge in Latin America Q1 2021
A Sensor Tower analysis reveals the performance of the top boxing games in Latin America for the first quarter of 2021, highlighting download and user activity trends.
In the first quarter of 2021, the Latin American market witnessed notable activity in the mobile boxing game category. Sensor Tower's data provides insights into the performance of the top boxing games on a unified platform, combining iOS and Android metrics.
Leading the charge, Boxing Star by FourThirtyThree Inc. showed a healthy increase in downloads starting the quarter with 21K and peaking at 33K by the end of March. Weekly active users also saw an upward trend, beginning at 90K and surging to 115K in the same period.
Electronic Arts' EA SPORTS™ UFC® experienced fluctuating download numbers, which initially stood at 62K and concluded the quarter at around 30K. The weekly active users for the game displayed a decline from 124K to 73K over the three months.
Vivid Games S.A.’s Real Boxing 2 saw an impressive spike in downloads in early February, jumping from 17K to an impressive 66K but normalized to 34K by the end of March. Active users followed a similar pattern, peaking at 93K before settling at 53K.
Slap Kings from Lion Studios maintained steady downloads throughout the quarter, starting at 145K and ending slightly lower at 90K. The weekly active users, however, saw a slight increase from 446K to 275K.
Finally, The Topps Company, Inc.'s Topps® WWE SLAM: Card Trader showed minimal download activity, with numbers too low to signify a trend. However, weekly active users presented some consistency, with minor fluctuations throughout the quarter.
For more detailed insights and data on the performance of these and other applications, Sensor Tower's platform remains an invaluable resource for industry analysis and competitive benchmarking.